IMARC Group, a leading market research company, has recently releases report titled “Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” The study provides a detailed analysis of the industry, including the global gaming accessories market share, size, trends, and growth forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.
Report Highlights
How big is the gaming accessories market?
Report Attributes | Details |
Market Size in 2022 | US$ 9.3 Billion |
Market Forecast in 2028 | US$ 15.6 Billion |
Growth rate (2023 to 2028) | CAGR of 8.5% |
Base Year of the Analysis | 2022 |
Forecast Period | 2023-2028 |
What is gaming accessories?
Gaming accessories refer to external devices used to enrich the quality of the gaming experience. They include controllers, headsets, joysticks, virtual reality (VR) goggles, keyboards, and web cameras. They are compatible with multiple devices, such as desktops, laptops, smartphones, and gaming consoles. They are used to provide information to the computer for handling and processing game data and delivering it to the operator. They offer an immersive audio experience and facilitate improved comfort and performance.
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What are the growth prospects and trends in the gaming accessories industry?
At present, inflating disposable incomes and significant growth in the entertainment industry represent one of the key factors positively influencing the market across the globe. In line with this, the ongoing development in gaming content that requires high graphics is catalyzing the demand for gaming accessories. Moreover, the growing number of individuals who are choosing gaming as a profession is creating a favorable market outlook. Apart from this, the increasing adoption of advanced technologies, such as artificial intelligence (AI), VR, and augmented reality (AR) in gaming, is strengthening the growth of the market. Furthermore, the rising penetration of high-speed internet and advancements in wireless technologies is fueling the market growth. Besides this, the increasing affordability and the easy availability of gaming accessories through online and offline retailers are creating a favorable market outlook worldwide.
What is included in market segmentation?
The report has segmented the market into the following categories:
Breakup by Component:
- Headsets
- Mice
- Controller
- Keyboard
- Others
Breakup by Device Type:
- PC
- Gaming Console
Breakup by Connectivity Type:
- Wired
- Wireless
Breakup by Sales Channel:
- Online
- Offline
Breakup by Geography:
- North America (U.S. & Canada)
- Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Others)
- Asia Pacific (China, India, Japan, South Korea, Indonesia, Australia, and Others)
- Latin America (Brazil, Mexico)
- Middle East & Africa
Who are the key players operating in the industry?
The report covers the major market players including:
- Anker Innovations Technology Co. Ltd.
- Cooler Master Technology Inc.
- Corsair Gaming Inc.
- Dell Technologies Inc.
- HP Inc.
- Logitech international S.A.
- Mad Catz Global Limited
- Nintendo Co. Ltd, Razer Inc.
- Samsung Electronics Co. Ltd.
- Sennheiser electronic GmbH & Co. KG
- Sony Group Corporation
- Turtle Beach Corporation.
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