If you want to win as the killer in Dead By Daylight, there are a few things you should not do.
In Dead By Daylight, killers like to hunt down survivors as they try to fix all the generators needed to open the exit gates. This gives them a thrill. Some people might think that killers are too strong, but just like their opponents, killers can make mistakes that cost them and turn the match against them.
As a killer, you should avoid doing and thinking certain things that are wrong if you want to hunt and catch your prey. With practise and determination, you can learn from your mistakes and become a more powerful and scary person.
Not Breaking Generators (Or Breaking Them Too Much)
One easy way to make survivors angry and put pressure on them is to break the generators you find. Before you try to destroy them, you should take a moment to see if there are any survivors hiding nearby. If there aren’t any, it would be a waste of time.
On the other hand, breaking a generator during a chase is not a good idea because you will lose sight of your target and fall behind. You can always try that one again later in the game.
Overusing Your Ability
Every killer has a unique ability that lets them catch survivors in their own way. Even though these skills are very strong, using them too much can make it impossible to catch other players.
When we use the Hillbilly, we can see this. Even though his chainsaw can kill any survivor with one hit, if you use it too much, you might not be able to aim well. Some skills require precision and accuracy, so it’s best to use them when you feel more sure of yourself. This will make it less likely that you will get too far away from the survivors.
Not Breaking Pallets
Most killers can’t jump over boxes, which is a skill that survivors have over most of them. When a survivor pulls a box down during a chase, you should break it right away. If you don’t, survivors will easily use them to keep you busy and loop you over and over.
With a few exceptions, killers can’t quickly jump over pallets, so breaking them would give you more room and stop you from looping. If there are a lot of obstacles in an area, unbroken pallets should be taken away because there would be too many things for people to use.
Breaking Unnecessary Doors
When you’re in the middle of a chase, a door that isn’t broken can be a real pain. You might even want to break it down right away. You should be careful when breaking down certain doors, though. You might think that it would help you, but that’s not always the case.
By destroying these walls, people can find ways to get out of the area. With just one broken door, you’ve just given them a great place to loop around, making it much harder to catch up to them.
Camping A Survivor
Camping is a bad strategy in most video games, and DBD is no exception. It’s not fair to single out a victim, and it’s not fun for either side. Killers often camp after hooking a survivor, and if a partner is able to free them, the killer goes back to the first victim and hooks them again.
This is not only a bad plan, but it is also no fun at all. Also, sacrificing only one survivor instead of multiple ones will decrease the number of bloodpoints you get at the end of Snake Game.
Not Knowing When to Disengage Survivors
During the trial, there are many times when killers keep going after their victims when they should stop. Many times, survivors will try to get you to chase them to get your attention off of them. Most of the time, they do this in a place where they can loop you around buildings and give their partners time to finish working on generators.
If you’ve been trying to find a victim for a while and aren’t making any progress, it’s okay to give up and try to find someone else. You will save a lot of time by doing it this way.
Guarding Arduous Generators
Killers who have done this before will know that some sources are more important than others. Most of the time, the best way to find survivors is to focus on a group of sources that are close together. When looking for food, a single generator that is far away and hard to get to can be quite a trip.
If you let the generators on the edges be finished first, the survivors will have to save the hardest ones for last. Most of the time, these end up being sources in the middle of the map, where they are easier to get to.
Not Adjusting Your Strategy With Each Killer
Every killer has their own skills and tools that are very powerful. But each killer is different and isn’t meant to be played the same way. If you don’t change how you act for each killer, you won’t catch as many survivors.
For example, playing as The Trapper at the start of the match will be different from playing as other killers. At first, your main goal should be to set traps around weak spots on the map instead of looking for survivors and putting pressure on them right away.
Underestimating Survivors And Their Perks
Killers, especially ones who are good at what they do and have done it before, often overlook the number of survivors. They forget that some of the perks they have can help them get away. If you aren’t careful enough as a killer, this will cost you some bloodpoints.
One example is the perk Dead Hard, which lets survivors avoid getting hit or getting caught in a bear trap. If you don’t have enough patience, you might hit too soon, giving the survivor time to get away. Other perks like Borrowed Time, Adrenaline, Iron Will, and more can be surprisingly useful, so don’t get too cocky.
Not Combining Perks For The Perfect Build
Some killer perks are strong, and others are very strong. But if you want to make a powerful build, you should choose some perks that work great when combined with others. If you combine your perks in a smart way, you can hunt down survivors faster and catch more of them.
For example, the perk “Corrupt Intervention” stops three of the generators that are farthest away from you when the game starts. This is a great perk on its own, but combining it with Hex: Ruin, which makes generator fixes worse if they aren’t being worked on, would make the beginning of the game very hard for everyone.