Mobile Gaming Market Report 2023-2028

Mobile Gaming Market Report 2023, Industry Trends, Share, Size and Forecast till 2028

The latest report by IMARC Group, titled “Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028″ offers a comprehensive analysis of the industry, which comprises insights on the mobile gaming market report. The market size reached US$ 82.5 Billion in 2022. IMARC Group expects the market to reach US$ 149.3 Billion by 2028, exhibiting a growth rate (CAGR) of 9.8% from 2023–2028.

Mobile gaming refers to digital games specifically designed to work on mobile devices such as smartphones, pocket personal computers (PCs) or tablets, smartwatches, media players, and feature phones. These games depend on a high-performance central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and high-resolution display screens to ensure optimum performance. They can be downloaded from the internet or mobile operator portals through Wi-Fi, Bluetooth, infrared connections, and memory cards. They enhance team-building skills and concentration, improve morale, increase creativity, build social connections, minimize stress, and enhance problem-solving skills. Owing to these benefits, mobile gaming is gaining immense traction across the globe.

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Mobile Gaming Market Trends and Drivers:

The market is primarily driven by significant growth in the mobile gaming industry. In addition, the increasing penetration of high-speed internet, the growing use of smartphones for mobile gaming, and the development of mobile chipsets that offer better performance and less battery drain, along with high-resolution displays up to six inches, have contributed to the production of AAA-quality mobile games, which is accelerating the product adoption rate. Moreover, the incorporation of three-dimensional (3D), augmented reality (AR), and virtual reality (VR) games to provide immersive real-world experiences represents another major growth-inducing factor. Furthermore, the widespread adoption of mobile gaming due to the recent onset of the coronavirus disease (COVID-19) pandemic with lockdown restrictions and the World Health Organization (WHO) recommending citizens stay home and play games resulting in the #PlayApartTogether gaming campaign, along with the extensive product development by gaming industries, are other factors creating a positive market outlook.

Report Segmentation:

The report has segmented the market into the following categories:

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Breakup by Platform:

  • Android
  • iOS
  • Others

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

Breakup by Region:

  • North America (U.S. & Canada)
  • Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Others)
  • Asia Pacific (China, India, Japan, South Korea, Indonesia, Australia, and Others)
  • Latin America (Brazil, Mexico)
  • Middle East & Africa

Competitive Landscape:

Some of the key players in the market include:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

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IMARC’s information products include major market, scientific, economic, and technological developments for business leaders in pharmaceutical, industrial, and high-technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology, and novel processing methods are at the top of the company’s expertise.

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